Our Stance on Generative AI

On our internal wiki we have the following AI policy, that we stick to and rigorously police: Stupendium Softworks will never knowingly use generative AI on any project we create; we believe that it diminishes the creativity and learned skill of real human beings. We take steps to ensure that no AI generated work is […]

How to Tame a Phoenix

I certainly don’t feel like the same human being I was when I first became interested in The Stupendium catalogue. Toward the middle of 2021, I was quite the unstable teen, trying to mentally survive disconnection from humanity in Covid-era isolation, desperately grasping for any sense of personal identity, and needing something to connect with […]

Say Hello To Stubie!

Hidden away in The Stupendium studio is a small computer with a very important job. Their name is Stubie, which is short for Stupendibuild. They rarely complain, demands no annual leave, and has only occasionally been murdered by someone accidentally unplugging them. When we first founded the studio, one of my first desires was to […]

Audio Design is my Passion

Two years ago I found myself in a message channel late at night, enjoying a particularly good goof. We’d been pondering ideas for a game jam – something I’ve always enjoyed but never really gotten to grips with. “Actually making stuff is hard” is what I’d tell myself, and so the ideas would flutter around […]

Stupendous Sustainability

So, what does sustainability mean to us at Stupendium Softworks? For one thing, it isn’t a corporate buzzword. It’s a core pillar of our development ethos, one that underpins every decision we make and shapes everything we create. It informs not just the games we build, but how we build them, who we build them […]

Odd Ones In

Lead Writer Anna C. Webster muses over working on our debut title.