Stupendium Softworks is growing, and our first projects are rapidly taking shape. We need the right kind of people to help us push things further.
We make games that reward you for paying attention. Worlds that encourage curiosity. Stories with the emotional tone of a multi-looping rollercoaster.
If you enjoy building deep, strange worlds, hiding secrets, and adding details most players won't find… you'll fit right in.
Note: Stupendium Softworks is currently only able to offer freelance contract work, not full-time contracts.
At Stupendium Softworks, we're currently only hiring freelancers.
We're really not interested in cover letters that sound like they were written by ChatGPT or
CVs padded with every buzzword you could find on LinkedIn. We want to see your work, feel your humour,
understand your process, and get a sense of whether you'd thrive in our particular brand
of organized chaos. If you can survive a game of Peak or Guilty As Sock with us, we're gonna get along just fine.
The sun never sets on Stupendium Softworks, we have staff on both coasts of the US, Europe and all over the world! You're a freelancer, so we value results over hours logged, but we do need overlap time for collaboration and the occasional heated debate about implementation details.
Don't see a perfect match above? We're always interested in hearing from possible Stupengineers who think they'd fit our team. Give us a poke with your background and tell us how you'd contribute to what we're building.